Kevin Conroy quotes:

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  • To me, Batman is definately Bruce Wayne's darker side. The challenge is playing it as two separate aspects of the same person. I have to create the illusion of a Dark Knight, who's mysterious and strong.

  • I guess I am basically most comfortable when I'm alone. As a kid, I was very much a loner. I love long distance running and long distance biking. A director once pointed out that those are all very isolated exercises you do for hours at a time.

  • People fantasize about being a hero and helping someone in trouble. Batman is that fantasy realized-not just for Bruce Wayne, but for the audience. Inwardly, Bruce Wayne is still an adolescent watching his parents being murdered. That will never leave him. And people really relate to that.

  • People fantasize about being a hero and helping someone in trouble. Batman is that fantasy realized - not just for Bruce Wayne, but for the audience.

  • Everyone is handed adversity in life. No one's journey is easy. It's how they handle it that makes people unique.

  • Bruce Wayne is Batman. He became Batman the instant his parents were murdered. Batman needs Bruce, however hollow that identity feels to him from time to time. Bruce keeps Batman human.

  • I love doing the voice of Batman because of the quality of the animation. The music is particularly incredible. Another bonus is getting the opportunity to work with some very respected actors who do not usually do voice work.

  • Life deals your hand and you play it.

  • The theatre, which is my most comfortable place, unfortunately it's very hard to make a living in.

  • Everyone has a private self and a public self.

  • I think that different actors bring different qualities to the Batman character. It's such a wonderful mantle to put on that I think it's a lot of fun for different actors to see how they play it.

  • I guess the biggest challenge to doing any kind of animation voice work is that you only have your voice to tell the story.

  • I think that different actors bring different qualities to the character.

  • The audience has realized how much money the studios make from games now. They're making more money from games than they are from feature films. I mean this is a massive industry. It's still in its infancy. So I really feel lucky to be a part of it.

  • The nice thing about a video game is that you can explore the dimensions of a character so much more deeply than you can in a television show or even in a movie.

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