V. E. Schwab quotes:

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  • Fencing is a game of living chess, a match where reflexes only work in combination with intent, and mind and body must work together at every moment.

  • I love being new places and hate getting there, and have been known to say on multiple occasions that I would give anything from a piece of my soul to a limb to a portion of my life savings to teleport. Especially when bad weather keeps me off planes.

  • I was fourteen, watching 'The Princess Bride' for the 254321th time, captivated by Wesley and Inigo dueling on the cliff-top. I had never held a sword in my life, but I phoned my mum and said, 'I want to learn to fence!'

  • I'd grown up an athletic child, a competitive soccer player since age 4, with stints ranging from months to years in gymnastics, softball, volleyball.

  • As for advice for aspiring authors, the best I can give is to be brave. It sounds like a simple enough thing, but it's not. Rejection is such an integral part of this journey, and it never goes away.

  • You know so little of war. Battles may be fought from the outside in, but wars are won from the inside out.

  • It's not what people do that matters, it's why they do it.

  • So many people think that if you're writing fantasy, it means you can just make everything up as you go. Want to add a dragon? Add a dragon! Want some magic? Throw it in. But the thing is, regardless of whether you're dealing with realism or fantasy, every world has rules. Make sure to establish a natural order.

  • He wanted to care, he wanted to care so badly, but there was this gap between what he felt and what he wanted to feel, a space where something important had been carved out.

  • I tend to lean toward female leads who have their guard up, their spikes out.

  • Purity without balance is its own corruption.

  • But these words people threw around - humans, monsters, heroes, villains - to Victor it was all just a matter of semantics. Someone could call themselves a hero and still walk around killing dozens. Someone else could be labeled a villain for trying to stop them. Plenty of humans were monstrous, and plenty of monsters knew how to play at being human.

  • There are no good men in this game.

  • I almost always start with setting! I have to know the world before I know how to populate it. I have a tendency to play with doors - between life and death, human and monster, mundane and magic - and with 'ADSOM,' I knew I wanted to play with the physical doors between worlds.

  • I still get rejections - frequently - and my goal isn't to never fail, to never be turned down, but simply to succeed more often than I don't. And in order to do that, I have to constantly put myself out there, to judgment, critique, and rejection.

  • I am a firm believer that a good plot makes for a fun enough read, but it's not what binds us. If we don't care about the characters, we won't care - not in a lasting way - about what's happening to them.

  • I tend to have a long con when it comes to romance, in part because I like the build-up as much as the payoff, and in part because I think there are a wealth of relationships out there (friend, sibling, rival, etc.), and straight-up romance interests me less than tension.

  • I'd rather die on an adventure than live standing still.

  • It wouldn't bring her back. I know. Trust me, I do. And I would have done far worse, he says, if I'd thought there was a way to bring Regina back. I would have traded places. I would have sold souls. I would have torn this world apart. I would have done anything, broken any rule, just to bring her back.

  • Some people steal to stay alive, and some steal to feel alive. Simple as that.

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