Paola Antonelli quotes:

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  • Good design is a Renaissance attitude that combines tech, cognitive science, human need and beauty to produce something.

  • People think that design is styling. Design is not style. It's not about giving shape to the shell and not giving a damn about the guts. Good design is a renaissance attitude that combines technology, cognitive science, human need and beauty to produce something that the world didn't know it was missing.

  • Designers may be the true intellectuals of the future.

  • Not all design is for the general good.

  • Small objects, like the Walkman first and then the iPod, create bubbles of space around us that enable us to have a metaphysical space that is much bigger than our physical space.

  • Life is tough; thank God there's design.

  • Designers need to be mavericks, because the best way to design a successful object is to pretend that either it never existed or that people will be able to have a new behavior with it.

  • Designers stand between revolutions and everyday life. They're able to grasp momentous changes in technology, science, and society and convert those changes into objects and ideas that people can understand.

  • Heaven is satisfied curiosity.

  • We live today not in the digital, not in the physical, but in the kind of minestrone that our mind makes of the two.

  • Elegance in objects is everybody's right, and it shouldn't cost more than ugliness.

  • Be yourself, be in the moment, you're going to be modern

  • Beauty and elegance are a right, not a surplus... . We must demand, at least, intention.

  • I consider video games a form of design that is amazingly important today and that is going to become even more important in the future, because it is a way we interact with machines and screens.

  • I want people to understand that design is so much more than cute chairs - that it is first and foremost everything that is around us in our life.

  • The idea of being able to build things bottom up, atom by atom, has made [scientists] all into tinkerers. And all of a sudden scientists are seeking designers, just like designers are seeking scientists.

  • Ugly design should be rejected, just like nonfunctional design is rejected, just like nonenvironmentally conscious design should be rejected. It's a value.

  • While an artist can choose whether or not to be responsive and responsible towards other human beings, by definition a designer must be.

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