Markus Persson quotes:

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  • If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.

  • Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.

  • Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.

  • I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.

  • I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.

  • I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus.

  • Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.

  • The first game I actually bought myself with my own money was 'The Bard's Tale.'

  • The speed at which modern CPUs perform computations still blows my mind daily.

  • I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.

  • When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.

  • I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.

  • I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.

  • Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

  • Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.

  • I never really had the fun teens of exploring the world because I was sitting at home, learning programming.

  • I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.

  • Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.

  • I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.

  • I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing.

  • PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.

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