Jef Raskin quotes:

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  • An interface is humane if it is responsive to human needs and considerate of human frailties.

  • Imagine if every Thursday your shoes exploded if you tied them the usual way. This happens to us all the time with computers, and nobody thinks of complaining.

  • Users do not care about what is inside the box, as long as the box does what they need done.

  • Once the product's task is known, design the interface first; then implement to the interface design.

  • I hate mice. The mouse involves you in arm motions that slow you down. I didn't want it on the Macintosh, but Jobs insisted. In those days, what he said went, good idea or not.

  • As far as the customer is concerned, the interface is the product.

  • What I proposed was a computer that would be easy to use, mix text and graphics, and sell for about $1,000. Steve Jobs said that it was a crazy idea, that it would never sell, and we didn't want anything like it. He tried to shoot the project down.

  • The system should treat all user input as sacred.

  • If I had not studied music, there would be no Macintosh computers today.

  • I am only a footnote, but proud of the footnote I have become. My subsequent work on eliciting principles and developing the theory of interface design, so that many people will be able to do what I did is probably also footnote-worthy. In looking back at this turn-of-the-century period, the rise of a worldwide network will be seen as the most significant part of the computer revolution.

  • If our field is "to advance", we must - without displacing creativity and aesthetics - make sure our terminology is clear.

  • Right now, computers, which are supposed to be our servant, are oppressing us.

  • A well-designed and humane interface does not need to be split into beginner and expert subsystems.

  • I am confident that we can do better than GUIs because the basic problem with them (and with the Linux and Unix interfaces) is that they ask a human being to do things that we know experimentally humans cannot do well. The question I asked myself is, given everything we know about how the human mind works, could we design a computer and computer software so that we can work with the least confusion and greatest efficiency?

  • When you have to choose among methods, your locus of attention is drawn from the task and temporarily becomes the decision itself.

  • If I am correct, the use of a product based on modelessness and monoty would soon become so habitual as to be nearly addictive, leading to a user population devoted to and loyal to the product.

  • An unlimited-length file name is a file. The content of a file is its own best name.

  • A computer shall not waste your time or require you to do more work than is strictly necessary.

  • A computer shall not harm your work or, through inaction, allow your work to come to harm.

  • What users want is convenience and results.

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