Brian Kernighan quotes:

+1
Share
Pin
Like
Send
Share
  • Even though most people won't be directly involved with programming, everyone is affected by computers, so an educated person should have a good understanding of how computer hardware, software, and networks operate.

  • For better or worse, the people who become leaders and decision makers in politics, law and business are going to come from schools like Princeton.

  • Every language teaches you something, so learning a language is never wasted, especially if it's different in more than just syntactic trivia.

  • Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.

  • It's important to be informed about issues like usability, reliability, security, privacy, and some of the inherent limitations of computers.

  • I seem to get totally wrapped up in teaching and working with students during the school year. During the summer, I try to spend time in the real world, writing code for therapy and perhaps for some useful purpose.

  • Controlling complexity is the essence of computer programming.

  • Technology is mostly a force for good, but it has its downsides, too. I want my students - and my readers - to be intelligently skeptical about technology and be informed about the good and the not-so-good parts.

  • I really enjoyed Princeton as a graduate student.

  • Bell Labs was an astonishing place for many decades, though it fell on somewhat hard times during the telecom meltdown some years ago, as its corporate owner had to cope with shrinking markets.

  • Programming language is very specific to instructing a computer to do a particular structure of a sequence. It's the very way you tell the machine what you want it to do.

  • Anytime you want to hear about graph partitioning, I will be glad to tell you what I know about graph partitioning. It remains a standard problem. I think it's an interesting problem, because it shows up in a variety of guises in real life.

  • Each new user of a new system uncovers a new class of bugs.

  • Mechanical rules are never a substitute for clarity of thought.

  • Unix has, I think for many years, had a reputation as being difficult to learn and incomplete. Difficult to learn means that the set of shared conventions, and things that are assumed about the way it works, and the basic mechanisms, are just different from what they are in other systems.

  • No matter what, the way to learn to program is to write code and rewrite it and see it used and rewrite again. Reading other people's code is invaluable as well.

  • Get the weirdnesses into the data where you can manipulate them easily, and the regularity into the code because regular code is a lot easier to work with

  • If you don't understand viruses, phishing, and similar threats, you become more susceptible to them. If you don't know how social networks leak information that you thought was private, you're likely to reveal much more than you realize.

  • I had spent the summer of 1966 working at MIT in the group that was the MIT component of the Multics effort.

  • Do what you think is interesting, do something that you think is fun and worthwhile, because otherwise you won't do it well anyway.

  • If you had done something twice, you are likely to do it again.

  • Believe the terrain, not the map

  • I want students to understand specific technologies, but the real goal is that they should be able to reason about how systems work and be intelligently skeptical about technology so that, when they're running the world in a few years, they'll do a good job.

  • Computers and computing are all around us. Some computing is highly visible, like your laptop. But this is only part of a computing iceberg. A lot more lies hidden below the surface. We don't see and usually don't think about the computers inside appliances, cars, airplanes, cameras, smartphones, GPS navigators and games.

  • The most effective debugging tool is still careful thought, coupled with judiciously placed print statements.

  • 90% of the functionality delivered now is better than 100% delivered never.

  • C is a razor-sharp tool, with which one can create an elegant and efficient program or a bloody mess.

  • Another effective [debugging] technique is to explain your code to someone else. This will often cause you to explain the bug to yourself. Sometimes it takes no more than a few sentences, followed by an embarrassed "Never mind, I see what's wrong. Sorry to bother you." This works remarkably well; you can even use non-programmers as listeners. One university computer center kept a teddy bear near the help desk. Students with mysterious bugs were required to explain them to the bear before they could speak to a human counselor.

  • ... it is a fundamental principle of testing that you must know in advance the answer each test case is supposed to produce. If you don't, you are not testing; you are experimenting.

  • If you're as clever as you can be when you write it, how will you ever debug it?

  • Some compilers allow a check during execution that subscripts do not exceed array dimensions. This is a help, but not sufficient. First, many programmers do not use such compilers because They're not efficient. (Presumably, this means that it is vital to get the wrong answers quickly.)

  • As we said in the preface to the first edition, C "wears well as one's experience with it grows." With a decade more experience, we still feel that way.

  • Trying to outsmart a compiler defeats much of the purpose of using one.

  • Don't document bad code - rewrite it.

  • Trivia rarely affect efficiency. Are all the machinations worth it, when their primary effect is to make the code less readable?

  • An effective way to test code is to exercise it at its natural boundaries

+1
Share
Pin
Like
Send
Share