Brad Bird quotes:

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  • Well I'm still working on The Incredibles. So I'm going to take a little time off. I've got a couple of tricks up my sleeve. I'm not ready to talk about them yet, but expect the unexpected.

  • Oh yeah, I'm still employed at Pixar and I love it here.

  • And it's not only films, I'm pretty unaware of anything that's going on in popular culture right now.

  • I think it's the most extraordinary studio around. I would love to do my next project with Pixar.

  • I was not a big comic-book reader.

  • We make films that we ourselves would want to see and then hope that other people would want to see it. If you try to analyze audiences or think there's some sophisticated recipe for success, then I think you are doomed. You're making it too complicated.

  • Communities need to hear the liberating power of the gospel

  • Look, I think if you talk down to a kid or aim specifically at a kid, most kids aren't gonna like it, really, because most kids can feel when you are being patronizing.

  • I got my heroes secondhand, from television and movies, to a certain extent.

  • My kids love anime, but I don't show them the really graphic stuff

  • Animation is about creating the illusion of life. And you can't create it if you don't have one.

  • My kids love anime, but I don't show them the really graphic stuff.

  • Well what's funny is, again, people say they believed what was going on, but again, Bob's hands are about three times bigger than his feet. So these are very caricatured.

  • If you move something 10 pounds through space and then stop suddenly, there's a little overshoot. When you transfer weight from one leg to another, there's a certain way that it happens.

  • The problem is that every time people have deviated from the Disney playbook in hand-drawn animation, they've done so with staff that are nowhere near Disney-level talent or Disney-level budgets.

  • Look, it's a mainstream animated movie, and how often are those considered thought provoking? It's meant to be a great time at the theater, but it's also designed to work on more than one level.

  • Ten-year-old boys move differently than middle-aged women, who move differently than athletic guys, who move differently than government bureaucrats.

  • I had about the biggest, longest wish list anyone could have, and 99 percent of what I wanted to get on the screen we got on the screen within our schedule and within our budget and within our resources.

  • If you look at a lot of animated movies, they don't pay attention to how things move through space.

  • I have three kids and a wife, and any moments that aren't dedicated to working on this film in some way, or family, are immediately reserved for sleep.

  • I think if you have a really big, heavy person, there's a feeling of an invisible puppeteer jerking them around in space. They don't feel like they are moving themselves.

  • I'm definitely a centrist and feel like both parties can be absurd.

  • We all have impossible dreams and we do what we can to pursue them...

  • Look, it's a mainstream animated movie, and how often are those considered thought provoking? It's meant to be a great time at the theater, but it's also designed to work on more than one level

  • If there are similarities, it's simply because the same thoughts that occurred to other people also occurred to me. I'd be astonished if anyone could come up with any truly original powers that were at all interesting any more.

  • Every time I started going in the direction of thinking how it might turn out, I started to just turn my brain around and not go there, because I think the surest way to guarantee that you won't win is to assume that you will.

  • That's not the part of the story that I'm interested in, anyway. The part that I'm interested in is all the personal stuff. I tried to base the powers on family archetypes.

  • Speaking personally, I want my films to make money, but money is just fuel for the rocket. What I really want to do is to go somewhere. I don't want to just collect more fuel

  • But I don't just see the movie when I see the movie, I see all the great people who worked on it and all their hard work, because they could not have worked any harder.

  • Without naming names, I think other movies look more realistic but they feel less real.

  • If you move something 10 pounds through space and then stop suddenly, there's a little overshoot. When you transfer weight from one leg to another, there's a certain way that it happens

  • To make something really great and different and interesting means taking risks and following these ideas in your head.

  • I admit I'm enthusiastically demanding.

  • When caricaturist, Al Hirschfeld, did a drawing of a celebrity, it often looked more like the person than the person did. That's our goal in animation.

  • Oh, I'm just Ego's assistant. It's not anything big.

  • You're buying for the benefit of the cottage experience at a fraction of the price.

  • Even in hand drawn animation, humans are widely considered to be the most difficult to execute, because everybody has a feeling for how they move.

  • You have to be emotionally attached to what you are doing.

  • Anything that makes movie-going a magnificent experience, I'm all for.

  • I think the industry tends to like to think in the narrow sort of mindset of a businessman, and businessman absolutes, and movies really exist in a much grayer region of dreams and stuff like that, and instinct is prized in movies, it's not prized with the businessmen in movies, but movies themselves often reward instinct rather than pie charts.

  • When you assemble animation teams the way you do a live-action film, you're often struggling a bit to get a cohesive team together, so if you have a team that works well together, you're hoping for another film so that you can refine the team.

  • I absolutely think that hand-drawn animation is valid and I actually hope to do one in the future with a large budget.

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